Don't put Move handler on cooldown if it didn't run. Skip unmerging from timelines to save unnecessary work.
		
			
				
	
	
	
		
			1.8 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			1.8 KiB
		
	
	
	
	
	
	
	
Don't put Move handler on cooldown if it didn't run. Skip unmerging from timelines to save unnecessary work.